![]() What's more, you can use a client-side blocking system to avoid disturbing players who don't like music or who have a poor Internet connection. To access the control panel, press "USE" when facing a cube.Īll configurations can be carried out in real time via a graphical interface, without the need to restart the server. Only the client's latency may vary depending on the quality of its connection, not that of the server. The player will download the music in real time as he enters the zone. So remember to share your favorite music via fastdl or workshop content. This is more optimized, as the audio files are already present on the server and require players to have these music files. ![]() Mode 1: Use the original audio system (.wave. For music, you can choose between two systems: It's as simple as that.Ĭhoose a name for each zone, which will be displayed in the top left-hand corner when the player enters it. Simply move two points to create a volume. You're probably already familiar with the concept. ![]() It also gives you the option of naming each area, whose name will be displayed in the user interface (HUD) when the player enters it. The Two Music Areas System lets you create a musical atmosphere in a given environment, such as a store or building. Description of Two music areas system □ Presentation of Two music areas system
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